motion sequence
MotionBind Multi Modal Human Motion Alignment for Retrieval Recognition and Generation
Recent advances in multi-modal representation learning have led to unified embedding spaces that align modalities such as images, text, audio, and vision. However, human motion sequences, a modality that is fundamental for understanding dynamic human activities, remains largely unrepresented in these frameworks. Semantic understanding of actions requires multi-modal grounding: text conveys descriptive semantics, vision provides visual context, and audio provides environmental cues. To bridge this gap, we propose MotionBind, a novel architecture that extends the LanguageBind embedding space to incorporate human motion. MotionBind has two major components. The first one is a Multi-Scale Temporal Motion Transformer (MuTMoT) that maps motion sequences to semantically meaningful embeddings. Multimodal alignment is achieved via diverse cross-modal supervision, including motion-text pairs from HumanML3D and KIT-ML, motion-video pairs rendered from AMASS, and motion-video-audio triplets from AIST++. The second component is a Retrieval-Augmented Latent diffusion Model (REALM) that can generate motion sequences conditioned on many modalities. MotionBind achieves state-of-the-art or competitive performance across motion reconstruction, cross-modal retrieval, zero-shot action recognition, and text-to-motion generation benchmarks.
SnapMoGen: Human Motion Generation from Expressive Texts
Text-to-motion generation has experienced remarkable progress in recent years. However, current approaches remain limited to synthesizing motion from short or general text prompts, primarily due to dataset constraints. This limitation undermines fine-grained controllability and generalization to unseen prompts. In this paper, we introduce SnapMoGen, a new text-motion dataset featuring highquality motion capture data paired with accurate, expressive textual annotations. The dataset comprises 20K motion clips totaling 44 hours, accompanied by 122K detailed textual descriptions averaging 48 words per description (vs.
MotionBind: Multi-Modal Human Motion Alignment for Retrieval, Recognition, and Generation
Recent advances in multi-modal representation learning have led to unified embedding spaces that align modalities such as images, text, audio, and vision. However, human motion sequences, a modality that is fundamental for understanding dynamic human activities, remains largely unrepresented in these frameworks. Semantic understanding of actions requires multi-modal grounding: text conveys descriptive semantics, vision provides visual context, and audio provides environmental cues. To bridge this gap, we propose MotionBind, a novel architecture that extends the LanguageBind embedding space to incorporate human motion. MotionBind has two major components. The first one is a Multi-Scale Temporal Motion Transformer (MuTMoT) that maps motion sequences to semantically meaningful embeddings. Multimodal alignment is achieved via diverse cross-modal supervision, including motion-text pairs from HumanML3D and KIT-ML, motion-video pairs rendered from AMASS, and motion-video-audio triplets from AIST++. The second component is a Retrieval-Augmented Latent diffusion Model (REALM) that can generate motion sequences conditioned on many modalities. MotionBind achieves state-of-the-art or competitive performance across motion reconstruction, cross-modal retrieval, zero-shot action recognition, and text-to-motion generation benchmarks.
CigTime: Corrective Instruction Generation Through Inverse Motion Editing
Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective instructional text, leveraging motion editing and generation models. We introduce a novel approach that, given a user's current motion (source) and the desired motion (target), generates text instructions to guide the user towards achieving the target motion. We leverage large language models to generate corrective texts and utilize existing motion generation and editing frameworks to compile datasets of triplets (source motion, target motion, and corrective text). Using this data, we propose a new motion-language model for generating corrective instructions. We present both qualitative and quantitative results across a diverse range of applications that largely improve upon baselines. Our approach demonstrates its effectiveness in instructional scenarios, offering text-based guidance to correct and enhance user performance.
NeMF: Neural Motion Fields for Kinematic Animation
We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we propose to express the vast motion space as a continuous function over time, hence the name Neural Motion Fields (NeMF). Specifically, we use a neural network to learn this function for miscellaneous sets of motions, which is designed to be a generative model conditioned on a temporal coordinate t and a random vector z for controlling the style. The model is then trained as a Variational Autoencoder (VAE) with motion encoders to sample the latent space. We train our model with a diverse human motion dataset and quadruped dataset to prove its versatility, and finally deploy it as a generic motion prior to solve task-agnostic problems and show its superiority in different motion generation and editing applications, such as motion interpolation, in-betweening, and re-navigating. More details can be found on our project page: https://cs.yale.edu/homes/
DreamWaltz: Make a Scene with Complex 3D Animatable Avatars
We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods objects, creating have sho high-quality wn encouraging and animatable results for 3D text-to-3D avatars remains generation challenging. of common To create high-quality 3D avatars, DreamWaltz proposes 3D-consistent occlusionaware Score Distillation Sampling (SDS) to optimize implicit neural representations with canonical poses. It provides view-aligned supervision via 3D-aware skeleton conditioning which enables complex avatar generation without artifacts and multiple faces. For animation, our method learns an animatable 3D avatar representation from abundant image priors of diffusion model conditioned on various poses, which could animate complex non-rigged avatars given arbitrary poses without retraining. Extensive evaluations demonstrate that DreamWaltz is an effective and robust approach for creating 3D avatars that can take on complex shapes and appearances as well as novel poses for animation. The proposed framework further enables the creation of complex scenes with diverse compositions, including avatar-avatar, avatar-object and avatar-scene interactions.